Posts tagged mw2
Battlefield Bad Company 2 Beta First Impressions
Jan 31st
This is an article written by a friend of mine from Advanced Tactical Squad.
As a clan we’re all trying out the beta to determine if we can move to this game after the flop with Modern Warfail 2.
Please note: Views, Impressions & Comments in this article are of the original writer and of not my own, nor should they reflect on Battlefield Bad Company 2, Dice or EA.
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Call of Duty MMO: Fact or Fiction?
Jan 15th
Rumors suggest that Infinity Ward is staffing up in order to develop an MMOG based on the Call of Duty license.

This one’s a doozy. Infinity Ward is allegedly recruiting new staff from the likes of Sony Online Entertainment with a view to developing a new massively multiplayer game based on its highly popular Call of Duty franchise. According to a rumor-riddled article read over on D’toid, the shooter dev might also be getting a hand from Blizzard too.
We’ve gotten word that IW is hiring people from Sony Online Entertainment, one of which may be the lead designer of EverQuest II, and that a member of Blizzard employees may also be involved to help Infinity Ward get this new title off the ground. Our Intel seems to indicate that Call of Duty will continue as an annual franchise while IW runs this MMO alongside it.
This rumor came in after a different rumor (surfacing yesterday on VG247) did the rounds which stated that Infinity Ward might not be working on Modern Warfare 3. We’ll keep you posted.
Call of Duty: Modern Warfare 2 Update Released
Jan 15th
Updates to Call of Duty: Modern Warfare 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Call of Duty: Modern Warfare 2
* Fix for latest texture hacks
* Fix to prevent players from getting inside geo
* Fix to prevent players with illegally pirated copies of Modern Warfare 2 from matchmaking with legitimate Modern Warfare 2 players
* Connection improvements for NAT-PMP routers
* Fix for “elevator” glitch that allows players to get out of playable area
Call of Duty to get WoW-Like Subscriptions?
Nov 16th
Activison CFO Thomas Tippl has said the company is looking into monetizing the online components of some of its biggest franchises.
At the BMO Capital Markets Conference Tippl said that gamers should expect to see efforts to monetize Activision games in the near future.
“It’s definitely an aspiration that we see potential in, particularly as we look at different business models to monetize the online gameplay,” he said. “There’s good knowledge exchange happening between the Blizzard folks and our online guys.”
“I think it’s been mutually beneficial, and you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call of Duty.”
According to Tippl, a monetized platform would work, citing DLC and WoW’s successful subscription model as evidence. “Our gamers are telling us there’s lots of services and innovation they would like to see that they’re not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that,” he said.
What’s especially worrying about Tippl’s comments is that he might be right. Modern Warfare 2 sold in enormous amounts, and if the next iteration involves some subscription fees to get the best experience, Activision could do very, very well out of it.
Source: CVG
First ever Modern Warfare 2 Tournament a disaster
Nov 16th

Just a day ago it was reported that Modern Warfare 2 smashed sales records all across the globe in a matter of hours. The most anticipated game of the year had certainly got off to a great start but at the Newbury Racecourse hundreds of gamers would beg to disagree. Advertised as the first ever Modern Warfare 2 tournament in the world, this would be the first of many competitive Modern Warfare 2 tournaments. Held at the famous i-series LAN, organizers Multiplay were confident that this was going to be a success story from the start. Signing a deal with Activision to hold this tournament, the community was geared up for the prospect of a great competitive game and a decent prize purse.
Russia Bans Modern Warfail 2
Nov 16th

As everybody knows by now, Call of Duty: Modern Warfare 2 includes an incredibly controversial level set in a Russian airport that has generated much discussion. The level has proven to be so inflammatory that the real-life Russia has acted, recalling all copies of the game from stores and effectively banning the title.
Infinity Ward has opted to patch the level out entirely for Russian consumers, and an edited version of the game is expected to be re-released in less than a month, pending government approval. Even that may not pass, however, considering the entire game is based around a war between the US and Russian forces.
Russian gamers are apparently very unhappy with the game’s content. One Web site, GotPS3, railed against Infinity Ward for catering to an American audience and ignoring the sensitivities of other cultures. The site believes that Infinity Ward portrays the Russians as terrorists.
This is seriously quite pathetic. I am sure Russians would have had no problem if it was another country involved in the game’s plot, like Germany, which has of course been the antagonist in most Call of Duty games. Anybody who pays attention to MW2’s plot will understand why Russia is at war with the US, and know that the Russians aren’t being depicted solely as bad guys.
But still, these are videogames, right? No need to actually research and contextualize those at all, not when there are kneejerk reactions to be had.
Source: destructoid.com
Modern Warfare 2 – Modders make dedicated servers!
Nov 16th
*NOTE: It is very possible you may be banned by VAC for attempting any of this. You have been warned…ok, that said…
Looks like the folks over at Teknogods have done it – or as close to have “done it” as we have gotten so far. They have created a co-op loader that allows a dedicated* server to be used instead of a local host set-up.
This “work around” essentially, enables a listen server, and lets a client connect to an arbitrary IP like 1.2.3.4, for spec-ops mode only.
Read the details here:
Source
Six days after release, it looks like there has been a successful attempt at arriving at a community based hack of IW.net.
Is this truly a dedi-server?
*Note that, in some people’s lexicon, a dedicated server should not require a graphics card and it should be pointed out that in the Teknogods setup…a graphics card is required for the host server. If you choose to use the latter definition (dedi server = no-gfx card) , then the community might be some days away from that realization.
Realizing the “true” definition of dedi-servers might be difficult; however, there is hope given the following dvars found in the game’s .exe:
badhost_endGameIfISuck “1″
badhost_minPercentClientsUnhappyToSuck “0.51″
badhost_minTotalClientsForHappyTest “3″
…it would appear, that you could theoretically lock the server down to one specific host by simply turning off “endGameIfISuck”. This way, the server would not get migrated. Underscore “theoretically”.
Source: BASHandSLASH
Modern Warfare 2 – LOL Servers!
Nov 16th
AgentGOD has built a console enabling hack for MW2. This vid, showing the hack at work, just surfaced on YouTube:
Quote: “The best bit is, this is all ranked and on IWNet! I guess the game is no longer balanced to fuck the PC gamers over!”
You know that does look like fun lol
Modern Warfare 2 – DVAR List
Nov 13th
The complete dvar list dump from MW2 follows:
Thanks to PST*Joker, who was one of the first to crack this nut:
http://www.mycallofduty.com/MW2/console_mp.log
As usual, the abbreviations in the file are as follows:
A = AI (used in single player mode)
C = Cheat protected
R = Read only
L = Localized warnings, strings, etc.
I = Internet setting
Note: there are no more S = Server annotations for obvious reasons. There are no servers.
Modern Warfare 2 – Online ping monitoring
Nov 13th
In competitive gaming circles, having greater than 30ms difference between teams on a server was ruled an “unfair server”, so it is interesting to read the truth about pings in the online MW2 experience.
The truth was supposed to be that the IW.net experience was going to be far superior than the one getting on dedicated servers. Far from it in my opinion. Now we have some numbers to back up that opinion.
SarahB on IW’s official forums (source) has given us all a way to better monitor your online ping. Here is her technique:
Navigate to the folder: ‘program files\steam\steamapps\common\call of duty modern warfare 2\players’ and open the file config_mp.cfg
Change scoresping_interval from 100 to 20, and maxbars from 4 to 10 (10 is the max).
This means that each of the 10 bars represents 20ms, with full green being 20ms or lower, and 1 red being 200ms or higher.
WHAT IT LOOKS LIKE:
WHAT HOST ADVANTAGE LOOKS LIKE:
http://img52.imageshack.us/gal.php?g=hostadvantage1.jpg
The sad truth? You might wanna pound a few beers before you read this:
• The host is immediately obvious, he’s the guy with 0-20 ping (full green).
• Most people usually connect with about 101-200+ms.
• Most people are connected at 200+ms (3 or less bars on normal cfg settings).
• On regular cfg settings, 4 bars means up to 0-100 ping, 3 bars 101-200, 2 bars 201-300, 1 bar is 301+.
Hosting Issues
Note that the maximum players you can host apparently depends on your upload speeds. From [3rdArmy]CW-4, who found this in a dvar dump (thanks Garetjax for the heads-up):
band_12players “384k”
band_18players “580k”
band_2players “64k”
band_4players “128k”
band_8players “256k”
The “580K” refers to the upload speed. Just FYI, most of you out there have 384k.
Source: BASHandSLASH
Modern Warfare 2 – Hacks
Nov 13th
No less than 24 hours and we got hackers. So, how do we ban em? Oh wait! We Can’t, Epic Fail IW!



